2K MARIN  as a Level artist on The Bureau: XCOM Declassified, I created models, textures, and props, for sets, while working closely with level architects to layout & maintain efficient geometry standards in the unreal engine pipeline.  Some of my contributions here are building signs, destruction geometry variations, bank box stacks and wooden wall desk, fountain pieces, and scaling of multiple level assets to work with collision and game play.

"set decoration, models, materials, props"